While Ploy skills can be powerful, they do have some punishing restrictions. This means that even with the large increase to its buffing and debuffing capabilities, it can still be tricky to utilize, especially in modes like Aether Raids where you typically want to be able to apply debuffs during the turn.ĭepending on the situation, Ploy skills can range from negligible at best to downright annoying to deal with. These dual Threaten skills look very good on paper, but still falter from the usual range problem that standard Threaten skills do. It’s safe to assume that future dual Threaten skills will follow the same pattern. Atk/Spd is strictly superior to both Threaten Atk and Threaten Spd, offering the same debuff as both skills combined while also buffing the user for five Attack and Speed. With the release of Brave Alm, 300 SP Threaten skills are now available, starting with Threat. Still, Threaten skills will rarely be a bad choice for the majority of units, even if they can seem a bit lackluster or underwhelming compared to other options. Many would also consider alternative C slots such as Drive, Tactic, and Ploy skills to simply be more useful. While Threaten skills do have their benefits, they see a lot less use compared to other C slots nowadays primarily due to being a 200 SP skill. On the inverse, the short activation range makes Threaten skills a poor option for units which will typically remain out of enemy ranges, such as ranged attackers and cavaliers. ![]() Threaten skills can make a strong option for units which are typically among the enemy, such as defensive tanks. Very simple in design, with no other requirement for applying the debuff other than being within the required range. So if there was an enemy unit adjacent to an ally with Threaten Atk, that enemy would receive a five-point Attack debuff at the start of Player Phase. Threaten skills will debuff their respective stat on any enemy within two spaces of the user for five points. Nowadays, Threaten skills are less common, but they can still be useful skills. This was primarily due to Threaten skills originally being the only option for a C slot that could benefit the user in some way. The most basic form of debuff there is, Threaten skills used to often be a go-to choice for any units where deciding on an ideal C slot was tricky. Threaten, Ploy, and Smoke skills all provide debuffs. Debuffs cannot be stacked only the highest possible debuff will be taken into consideration. Debuffs can be reversed through the use of Harsh Command unless the debuffs are a result of Panic. ![]() These debuffs then carry through until the affected enemies complete an action or the next Player Phase begins. ![]() The exception to this rule are the Smoke skills, which provide debuffs after combat. You can see for how much a unit is being buffed/debuffed through tapping on the stat in question.ĭebuffs from C slots are typically provided to the enemy team at the start of Player Phase. For example, a stat with a +4 buff and a -5 debuff will appear red as the debuff is having a larger impact. The color of a stat is determined by whether the stat is affected more by a buff or a debuff. Inversely, a buffed stat is often visually indicated through the stat turning blue. Any debuffs can be seen on a unit’s stats, visually indicated through the stat turning red. ![]() A debuff is a type of effect that has a detrimental impact on the recipient’s stats.
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